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Delta-Void: a game design document

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Delta-Void is a game concept, written with a co-author over a few days in February 2024. The player is a glowing humanoid creature exploring a multi-layered abyss: floating islands, mineral caves, ruins and underground oceans.

The game design document covers:

  • exploration with jumping, grappling and magic;
  • melee, ranged and mystical combat;
  • base building;
  • survival around food, water and Void Fluid, a resource that bends time;
  • co-op, competitive and creative modes.

The story casts the player as a scientist on “Project Delta” who falls into the abyss. A separate document walks through the first ten minutes: the tutorial, the first enemy (a void fly that drops a grappling hook) and a hallucination sequence.

The only code is a small Godot 4 movement prototype with isometric prototype tiles. The concept images were generated with DALL·E. Source on GitHub.

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