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Casa de Lgin: a game concept

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Casa de Lgin is an early design for a light, comedic “comfort game”. The player manages a group of adults and teenagers who are fixing up a neglected garden plot with a house.

You win a level when every important object is in good condition at the same time. That means plants, fence, windows, compost bin, septic tank and so on. It is harder than it sounds. The garden keeps growing over and finished repairs slowly decay, so the order of the work matters.

Characters with a mind of their own
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The main idea is limited autonomy. An order from the player is not executed directly. An AI model first reads it through the character’s personality, skills, fatigue and motivation. Then it picks a reaction from a closed set: accept, refuse, postpone, do part of it, do something else, or ask for a tool or for help. The world simulation stays deterministic and lives in game code. The model only chooses between allowed decisions. Characters can also learn skills by working next to more experienced ones.

Where it is
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The first step is a small vertical slice in the garden: 5 to 10 tasks, each with a duration and a decay rate, and three characters. So far I have a design document, notes from players, concept art and a Blender scene of the plot. There is no game code yet.

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