---
title: "Dobry zbiór informacji z okolic demosceny"
date: 2014-01-08T13:29:22Z
lastmod: 2025-12-03T16:59:42+01:00
url: https://klimek.link/dobry-zbior-informacji-z-okolic-demosceny/
author: "Marcin Klimek"
source: https://klimek.link/dobry-zbior-informacji-z-okolic-demosceny/
---

# Dobry zbiór informacji z okolic demosceny

Dobry zbiór dokumentów, tutoriali i kodu związanego głównie z grafiką (okolice demosceny).

[demoscene and more](http://www.iquilezles.org/www/index.htm)

useful maths  
2011. distance estimation to implicits  
2011. useful little functions  
2010. inverse bilinear interpolation  
2010. trigonometric tricks  
2009. distance to an ellipse  
2008. fourier series  
2008. patched sphere  
2008. sphere visibility  
2008. on fm synthesis  
2006. working with ellipses  
2006. sphere ambient occlusion  
2006. thinking with quaternions

fractals/complex dynamics  
2002. introduction to the Mandelbrot set  
2006. the symmetry of the Mandelbrot set  
2006. the main bulb of the Mandelbrot set  
2006. the period-2 bulb of the Mandelbrot set  
2006. area of the main bulb of the Mandelbrot set

fractals rendering algorithms  
2011. iterative shapes  
2009. mandelbulb fractal  
2006. 3d orbit traps for fractals  
2006. experimental 3d fractals  
2004. distance rendering for fractals  
2002. procedural traps for fractals  
2002. bitmaps traps for fractals  
2002. budhabrot fractals  
2002. ifs fractals  
2001. lyapunov fractals  
2001. 3d julia set fractals  
1999. geometric traps for fractals  
rendering techniques  
2013. filtering procedural textures  
2013. smooth minimum  
2008. distance functions  
2006. volumetric sort  
2005. modern raytracing  
2002. terrain marching  
2002. simple point clouds  
2001. a basic raytracer  
2000. simple voxel

simple effects  
2005. 2d dynamic clouds  
2005. simple gpu raytracing  
2004. simple water  
2002. cellular effect  
2002. feedback effect  
1999. plane deformations  
1998. the game of life

lighting  
2013. outdoors lighting  
2012. multires ambient occlusion  
2012. simple pathtracing  
2010. penumbra shadows  
2010. better fog  
2007. screen space ambient occlusion  
2005. per vertex ao  
2004. simple global ilumination  
2004. on ambient occlusion procedural content  
2012. smooth voronoi  
2012. voronoi edges  
2008. more perlin noise  
2002. domain warping  
2002. icon images  
1999. popcorn images

compression  
2010. genetic algorithm  
2007. wavelet compression  
2005. introduction to 3d models storage

coding tricks  
2013. correct frustum culling  
2013. avoiding trigonometry  
2008. tile rendering  
2010. zbuffer for raymarching  
2010. minimal frustum culling  
2009. improved bilinear filtering  
2008. normal/areas for polygons  
2005. float and random  
2005. begining with sse coding  
2004. clever normalization of a mesh  
2003. how to render a cube in qbasic  
2003. minimal spline code  
2002. compiling small

coding hacks  
2008. gm.dls textures  
2008. how to store floats in 4k  
2008. opening a file in 4k  
code  
2006. 4k demo system and examples  
2003. 64k demo system  
1994. very old qbasic code&#8230;

presentations  
2009. Function 09  -  Behind Elevated  
2010. Function 08  -  Living Characters in 4 kilobytes  
2011. NVScene 08  -  Rendering Worlds With Two Triangles  
2012. Siggraph 07  -  Massive Model Visualization  
2013. Bcn 07  -  Mesh compression  
2014. Breakpoint 07  -  Techniques for 64k demos  
2015. ICM 06  -  Mathematics in Movement

[ ][1]

 [1]: http://www.iquilezles.org/www/index.htm

Source: https://klimek.link/dobry-zbior-informacji-z-okolic-demosceny/
