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Latest Articles

Marching tetrahedra

“marching tetrahedra with geometry shaders instanced tetrahedra grid and colors” https://bitbucket.org/lisyarus/xgl/src/master/demo/gpu_marching_tetrahedra.cpp?fileviewer=file-view-default

Alan Zucconi – passionate developer

Alan Zucconi is currently writing a series of tutorials about game development and machine learning. https://www.alanzucconi.com

A French Demoscene Group


The blog at the bottom of the sea

Programming, Graphics, Gamedev, Exotic Computation, Audio Synthesis https://blog.demofox.org/

Utilities for archiving JPEGs for long term storage.


A Guide to Python Itertools

Those iterables are more powerful than you can possibly imagine. https://medium.com/@mr_rigden/a-guide-to-python-itertools-82e5a306cdf8

Code alignment issues.

even with such a small amount of code things may get incredibly complicated. I’m not saying we all should be experts in the hardware we are coding for, but at least be informed about such issues. Don’t take the first measured value as a final one. Collect profiles and check that you didn’t hit some […]

ROP Emporium

Learn return-oriented programming through a series of challenges designed to teach ROP techniques in isolation, with minimal reverse-engineering and bug-hunting. https://ropemporium.com/index.html

Finding a CPU Design Bug in the Xbox 360

Random ASCII: programming, tech topics, with a chance of unicyclingFinding a CPU Design Bug in the Xbox 36 The recent reveal of Meltdown and Spectre reminded me of the time I found a related design bug in the Xbox 360 CPU – a newly added instruction whose mere existence was dangerous. https://randomascii.wordpress.com/