I develop software for X-ray analysis and computed tomography daily-squeezing performance out of C++, CUDA, and C# to visualize the invisible.
My background is a mix of scientific computing, game development, and embedded systems. Whether it’s optimizing a 3D graphics engine for a console, rewriting CUDA kernels for faster CT scans, I enjoy bridging the gap between abstract code and concrete hardware.
I also teach Computer Architecture and OS internals, which forces me to actually understand how things work under the hood.